![]() ![]() Fatal Push can simply kill creatures that Lightning Bolt doesn’t such as Death’s Shadow, Tarmogoyf, Master of Etherium, Thought-Knot Seer and Celestial Colonnade. Unlike Dark Confidant, I believe that a changing of the guard has already occurred in Modern. Fatal Push vs Lightning BoltĪnother card I would’ve called you insane for running less than 4 copies of a year ago is Lightning Bolt. All in all, I think Huntmaster is ideal in a field as diverse as this one. That’s all ignoring what happens if Huntmaster flips as you can kill a small creature and apply a lot of pressure on your opponent’s life total. Additionally, the 2 life may be enough to keep you out of burn range or may allow you to draw one more card with Bob. ![]() The life buffer and extra body is nice with the hyper aggressive decks running around. Huntmaster of the Fells is Captain Reliable as he gives you guaranteed value. Before watching Reid run people over with Olivia, I was skeptic of it in the current meta but it is quite powerful in the right field. No 4 drop in the format can single-handedly win you a game like Olivia Voldaren (if you don’t believe me ask Shota Yasooka). That being, said with the popularity of Counters Company and Dredge, Kalitas may be worth testing. Kalitas has always felt a little too weak for Modern because it can’t really take over a game by itself. They both excel in slower metagames – which unfortunately this is not. My main issue with Chandras is that the double red in their casting cost makes them difficult to cast. The 4 drop slot in Jund has always been controversial with Chandra, Torch of Defiance, Chandra, Pyromaster, Kalitas, Traitor of Ghet, Olivia Voldaren and Huntmaster of the Fells all being viable options for different metagames. It is also the main reason that Liliana of the Veil is incredible in Jund, as it allows you to break the symmetry. I find Confidant to be the cornerstone of the entire deck as it allows you to 1 for 1 with your removal spells while gasing up. His position in the current meta has been under duress as some people view it to be either slow or under-powered. I never thought there would be a day where I have to defend good ol’ Bob. It increases the number of hands you have to mulligan, which is close to unacceptable. I have never been a huge of fan of Twilight Mire. Having more painless duals is always nice especially now that the deck is less dependent on Red due to the fall of Lightning Bolt (and rise of Fatal Push). Most Jund decks have adopted Blooming Marsh as a 2-of, and I think it’s a change for the better. Recently Reid Duke has been crushing it (as usual) with a classic Jund build so I combined his list with Olli Raudsus’ list that had recent GP success. 90% of your wins, if not more, are earned through making a series of intricate decisions that test your resource management and threat evaluation skills. You don’t have free wins but you aren’t giving them out either. Perhaps for the first time, Jund pilots have to ask “In a world of unfair decks, why would you choose the fair one?” In my not-so-humble opinion, the draw of Jund is in its grind. Over the last few months, Jund has been going through a rough time in Modern. A shard that was defined by cheap interaction and efficient threats during its time in Standard would not be forgotten in Modern, but rather would go on to define the format.Īt this point, you all should know it (since it’s in the title of the article and I spent a solid few lines introducing it) but if you somehow don’t, it is Jund. It put its everlasting mark on the game after a show of utter dominance at Pro Tour San Diego in 2010. It was given a nudge which helped it develop into one of the most dominant shards in Magic’s history. Well, not exactly born, but rather re-branded and re-purposed. On the 3rd of October in 2008, my soulmate was born. ![]()
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